L L4D2node

CGameTrace::GetEdict

0x00166d20 · 31 bytes · __thiscall

_ZNK10CGameTrace8GetEdictEv

Decompiled

undefined (1 param)

/* CGameTrace::GetEdict() const */

void __thiscall CGameTrace::GetEdict(CGameTrace *this)

{
  (**(code **)(*serverGameEnts + 0x10))(serverGameEnts,*(undefined4 *)(this + 0x4c));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)