L L4D2node

CGameEventTransmitter::TransmitGameEvent

0x00166af0 · 323 bytes · __thiscall

_ZN21CGameEventTransmitter17TransmitGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CGameEventTransmitter::TransmitGameEvent(IGameEvent*) */

void __thiscall
CGameEventTransmitter::TransmitGameEvent(CGameEventTransmitter *this,IGameEvent *param_1)

{
  char cVar1;
  char *pcVar2;
  undefined4 uVar3;
  int in_GS_OFFSET;
  bf_write local_438 [12];
  int local_42c;
  uchar local_420 [1024];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  cVar1 = netadr_s::IsValid((netadr_s *)this);
  if (((cVar1 != '\0') && (param_1 != (IGameEvent *)0x0)) &&
     (cVar1 = (**(code **)(*(int *)param_1 + 0x10))(param_1), cVar1 == '\0')) {
    pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
    bf_write::bf_write(local_438);
    bf_write::StartWriting(local_438,local_420,0x400,0,-1);
    bf_write::WriteString(local_438,pcVar2);
    cVar1 = (**(code **)(s_GameEventManager + 0x30))(&s_GameEventManager,param_1,local_438);
    if (cVar1 == '\0') {
      uVar3 = (**(code **)(*(int *)param_1 + 8))(param_1);
      DevMsg("GameEventTransmitter: failed to serialize event \'%s\'.\n",uVar3);
    }
    else {
      NET_SendPacket((INetChannel *)0x0,0,(netadr_s *)this,local_420,local_42c + 7 >> 3,
                     (bf_write *)0x0,false,0);
    }
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)