CGameEventTransmitter::Init
0x00166ab0 · 62 bytes · __thiscall
_ZN21CGameEventTransmitter4InitEv
Decompiled
undefined (1 param)
/* CGameEventTransmitter::Init() */
undefined4 __thiscall CGameEventTransmitter::Init(CGameEventTransmitter *this)
{
int *piVar1;
char *pcVar2;
piVar1 = (int *)CommandLine_Tier0();
pcVar2 = (char *)(**(code **)(*piVar1 + 0x18))(piVar1,"-transmitevents",&DAT_002c79d4);
if (*pcVar2 != '\0') {
SetIPAndPort(this,pcVar2);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.