L L4D2node

CTelemetryLock::Unlocked

0x001660e0 · 94 bytes · __thiscall

_ZN14CTelemetryLock8UnlockedEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTelemetryLock::Unlocked() */

void __thiscall CTelemetryLock::Unlocked(CTelemetryLock *this)

{
  if (*(int *)this != 0) {
    if (_SetSeed != 0) {
      (**(code **)(_SetSeed + 0x6c))
                (_SetSeed,*(int *)this,1,"/data/src/public/tier0/vprof_telemetry.h",0x3fa,
                 &Unlocked()::tm_fmt,"%s Released",*(undefined4 *)(this + 4));
    }
    *(undefined4 *)this = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)