L L4D2node

ThreadInterlockedExchange

0x001660d0 · 13 bytes · __cdecl

_Z25ThreadInterlockedExchangePVjj

Decompiled

undefined (2 params)

/* ThreadInterlockedExchange(unsigned int volatile*, unsigned int) */

uint ThreadInterlockedExchange(uint *param_1,uint param_2)

{
  uint uVar1;
  
  LOCK();
  uVar1 = *param_1;
  *param_1 = param_2;
  UNLOCK();
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)