CGameEventManager::GetEventDescriptor
0x00162e30 · 59 bytes · __thiscall
_ZN17CGameEventManager18GetEventDescriptorEi
Decompiled
undefined (2 params)
/* CGameEventManager::GetEventDescriptor(int) */
int * __thiscall CGameEventManager::GetEventDescriptor(CGameEventManager *this,int param_1)
{
int *piVar1;
int iVar2;
if ((param_1 < 0) || (*(int *)(this + 0x10) < 1)) {
LAB_00162e69:
piVar1 = (int *)0x0;
}
else {
piVar1 = *(int **)(this + 4);
if (*piVar1 != param_1) {
iVar2 = 0;
do {
piVar1 = piVar1 + 0xd;
iVar2 = iVar2 + 1;
if (iVar2 == *(int *)(this + 0x10)) goto LAB_00162e69;
} while (*piVar1 != param_1);
}
}
return piVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.