CGameEventManager::FireEvent
0x00162740 · 89 bytes · __thiscall
_ZN17CGameEventManager9FireEventEP10IGameEventb
Decompiled
undefined (3 params)
/* CGameEventManager::FireEvent(IGameEvent*, bool) */
void __thiscall
CGameEventManager::FireEvent(CGameEventManager *this,IGameEvent *param_1,bool param_2)
{
undefined4 uVar1;
if (*(int *)(display_game_events._28_4_ + 0x30) != 0) {
uVar1 = (**(code **)(*(int *)param_1 + 8))(param_1);
Msg("Game Event Fired: %s\n",uVar1);
}
FireEventIntern(this,param_1,param_2,false);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.