CGameEventManager::FreeEvent
0x00160670 · 627 bytes · __thiscall
_ZN17CGameEventManager9FreeEventEP10IGameEvent
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGameEventManager::FreeEvent(IGameEvent*) */
uint __thiscall CGameEventManager::FreeEvent(CGameEventManager *this,IGameEvent *param_1)
{
CGameEventManager *pCVar1;
uint uVar2;
uint uVar3;
pCVar1 = this + 0x9c;
if (_SetSeed != 0) {
if (CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet == '\0') {
(**(code **)(_SetSeed + 0x5c))
(_SetSeed,pCVar1,&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,
"CGameEventManager");
CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet = '\x01';
if (_SetSeed == 0) goto LAB_0016072d;
}
(**(code **)(_SetSeed + 0x60))
(_SetSeed,0,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3eb,pCVar1,
&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,&DAT_002c48a3,
"CGameEventManager");
}
LAB_0016072d:
/* try { // try from 0016072d to 00160731 has its CatchHandler @ 00160904 */
uVar3 = ThreadGetCurrentId();
if (uVar3 != *(uint *)(this + 0x9c)) {
LOCK();
uVar2 = *(uint *)pCVar1;
if (uVar2 == 0) {
*(uint *)pCVar1 = uVar3;
}
UNLOCK();
if (uVar2 != 0) {
/* try { // try from 00160879 to 0016087d has its CatchHandler @ 00160904 */
CThreadFastMutex::Lock((uint)pCVar1,uVar3);
goto LAB_00160759;
}
}
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + 1;
LAB_00160759:
/* try { // try from 001607a0 to 001607e7 has its CatchHandler @ 00160919 */
if ((_SetSeed != 0) &&
((**(code **)(_SetSeed + 100))
(_SetSeed,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3f3,
&CTelemetryLock::Locked()::tm_fmt,pCVar1,0), _SetSeed != 0)) {
(**(code **)(_SetSeed + 0x6c))
(_SetSeed,pCVar1,2,"/data/src/public/tier0/vprof_telemetry.h",0x3f4,
&CTelemetryLock::Locked()::tm_fmt,"%s Locked","CGameEventManager");
}
if (param_1 == (IGameEvent *)0x0) {
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + -1;
uVar3 = *(uint *)(this + 0xa0);
if (uVar3 == 0) {
LOCK();
*(uint *)pCVar1 = 0;
UNLOCK();
}
if ((pCVar1 != (CGameEventManager *)0x0) && (uVar3 = 0, _SetSeed != 0)) {
uVar3 = (**(code **)(_SetSeed + 0x6c))
(_SetSeed,pCVar1,1,"/data/src/public/tier0/vprof_telemetry.h",0x3fa,
&CTelemetryLock::Unlocked()::tm_fmt,"%s Released","CGameEventManager");
}
}
else {
(**(code **)(*(int *)param_1 + 4))(param_1);
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + -1;
uVar3 = *(uint *)(this + 0xa0);
if (uVar3 == 0) {
LOCK();
uVar3 = *(uint *)pCVar1;
*(uint *)pCVar1 = 0;
UNLOCK();
}
if ((pCVar1 != (CGameEventManager *)0x0) && (uVar3 = 0, _SetSeed != 0)) {
uVar3 = (**(code **)(_SetSeed + 0x6c))
(_SetSeed,pCVar1,1,"/data/src/public/tier0/vprof_telemetry.h",0x3fa,
&CTelemetryLock::Unlocked()::tm_fmt,"%s Released","CGameEventManager");
}
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.