FileSystem_LoadModule
0x0015da80 · 69 bytes · __cdecl
_Z21FileSystem_LoadModulePKc
Decompiled
undefined (1 param)
/* FileSystem_LoadModule(char const*) */
void FileSystem_LoadModule(char *param_1)
{
if (g_pFileSystem != (int *)0x0) {
(**(code **)(*g_pFileSystem + 0x68))(g_pFileSystem,param_1,0,1);
return;
}
Sys_LoadModule(param_1,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.