CStudioConvexInfo::GetContents
0x0015d010 · 51 bytes · __thiscall
_ZN17CStudioConvexInfo11GetContentsEi
Decompiled
undefined (2 params)
/* CStudioConvexInfo::GetContents(int) */
undefined4 __thiscall CStudioConvexInfo::GetContents(CStudioConvexInfo *this,int param_1)
{
if (param_1 != 0) {
return *(undefined4 *)
(*(int *)(this + 4) + 0xb4 + (param_1 + -1) * 0xd8 + *(int *)(*(int *)(this + 4) + 0xa0)
);
}
return *(undefined4 *)(*(int *)(this + 4) + 0x14c);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.