L L4D2node

CBrushConvexInfo::GetContents

0x0015cf40 · 57 bytes · __thiscall

_ZN16CBrushConvexInfo11GetContentsEi

Decompiled

undefined (2 params)

/* CBrushConvexInfo::GetContents(int) */

undefined4 __thiscall CBrushConvexInfo::GetContents(CBrushConvexInfo *this,int param_1)

{
  int iVar1;
  
  iVar1 = *(int *)(this + 4);
  if ((param_1 < 0) || (*(int *)(iVar1 + 200) <= param_1)) {
    Error("Cannot load corrupted map.\n");
  }
  return *(undefined4 *)(*(int *)(iVar1 + 0xc4) + param_1 * 8);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)