L L4D2node

CStudioConvexInfo2::GetContents

0x0015ceb0 · 17 bytes · __cdecl

_ZN18CStudioConvexInfo211GetContentsEi

Decompiled

undefined (1 param)

/* CStudioConvexInfo2::GetContents(int) */

undefined4 CStudioConvexInfo2::GetContents(int param_1)

{
  return *(undefined4 *)(*(int *)(param_1 + 4) + 0x14c);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)