CEngineTrace::ClipRayToCustom
0x00159db0 · 23 bytes · __cdecl
_ZN12CEngineTrace15ClipRayToCustomERK5Ray_tjP12ICollideableP10CGameTrace
Decompiled
undefined (4 params)
/* CEngineTrace::ClipRayToCustom(Ray_t const&, unsigned int, ICollideable*, CGameTrace*) */
void CEngineTrace::ClipRayToCustom
(Ray_t *param_1,uint param_2,ICollideable *param_3,CGameTrace *param_4)
{
/* WARNING: Could not recover jumptable at 0x00159dc5. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)param_4 + 0x10))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.