CTraceListData::EnumElement
0x00159350 · 950 bytes · __thiscall
_ZN14CTraceListData11EnumElementEP13IHandleEntity
Decompiled
undefined (2 params)
/* CTraceListData::EnumElement(IHandleEntity*) */
undefined4 __thiscall CTraceListData::EnumElement(CTraceListData *this,IHandleEntity *param_1)
{
int iVar1;
char cVar2;
uint uVar3;
int iVar4;
int *piVar5;
void *pvVar6;
int iVar7;
int iVar8;
int *local_24;
undefined4 local_20 [4];
(**(code **)(**(int **)(this + 0x540) + 0x60))(*(int **)(this + 0x540),param_1,&local_24,local_20)
;
uVar3 = (**(code **)(*local_24 + 0x30))(local_24);
iVar4 = (**(code **)(*local_24 + 0x2c))(local_24);
if ((iVar4 == 0) || ((uVar3 & 4) != 0)) {
Msg("%s in solid list (not solid)\n",local_20[0]);
return 0;
}
piVar5 = (int *)StaticPropMgr();
cVar2 = (**(code **)(*piVar5 + 0x28))(piVar5,param_1);
if (cVar2 != '\0') {
iVar1 = *(int *)(this + 0x520);
iVar7 = *(int *)(this + 0x314);
iVar4 = iVar1 + 1;
if (iVar4 <= iVar7) {
pvVar6 = *(void **)(this + 0x310);
goto LAB_00159469;
}
iVar8 = *(int *)(this + 0x318);
iVar4 = iVar4 - iVar7;
if (iVar8 < 0) {
iVar8 = *(int *)(this + 0x31c);
*(int *)(this + 0x318) = iVar8;
if (iVar7 == 0) {
*(undefined4 *)(this + 0x310) = 0;
pvVar6 = (void *)0x0;
}
else {
pvVar6 = malloc(iVar7 * 8);
memcpy(pvVar6,*(void **)(this + 0x310),iVar7 * 8);
iVar8 = *(int *)(this + 0x318);
*(void **)(this + 0x310) = pvVar6;
}
if (-1 < iVar8) {
iVar7 = *(int *)(this + 0x314);
goto LAB_001594d2;
}
}
else {
LAB_001594d2:
iVar4 = iVar4 + iVar7;
if (iVar8 == 0) {
if (iVar7 == 0) {
iVar7 = 4;
}
for (; iVar7 < iVar4; iVar7 = iVar7 * 2) {
}
}
else {
for (iVar7 = ((iVar4 + -1) / iVar8 + 1) * iVar8; iVar7 < iVar4; iVar7 = (iVar7 + iVar4) / 2)
{
}
}
*(int *)(this + 0x314) = iVar7;
if (*(void **)(this + 0x310) != (void *)0x0) {
pvVar6 = realloc(*(void **)(this + 0x310),iVar7 << 3);
*(void **)(this + 0x310) = pvVar6;
iVar4 = *(int *)(this + 0x520) + 1;
goto LAB_00159469;
}
pvVar6 = malloc(iVar7 << 3);
*(void **)(this + 0x310) = pvVar6;
}
iVar4 = *(int *)(this + 0x520) + 1;
LAB_00159469:
*(int *)(this + 0x520) = iVar4;
iVar7 = iVar1 * 8;
iVar4 = (iVar4 - iVar1) + -1;
*(void **)(this + 0x524) = pvVar6;
if (0 < iVar4) {
_V_memmove((void *)((int)pvVar6 + iVar7 + 8),(void *)((int)pvVar6 + iVar7),iVar4 * 8);
pvVar6 = *(void **)(this + 0x310);
}
*(int **)((int)pvVar6 + iVar7 + 4) = local_24;
*(IHandleEntity **)(*(int *)(this + 0x310) + iVar7) = param_1;
return 0;
}
iVar1 = *(int *)(this + 0x308);
iVar7 = *(int *)(this + 0xfc);
iVar4 = iVar1 + 1;
if (iVar4 <= iVar7) {
pvVar6 = *(void **)(this + 0xf8);
goto LAB_001593f5;
}
iVar8 = *(int *)(this + 0x100);
iVar4 = iVar4 - iVar7;
if (iVar8 < 0) {
iVar8 = *(int *)(this + 0x104);
*(int *)(this + 0x100) = iVar8;
if (iVar7 == 0) {
*(undefined4 *)(this + 0xf8) = 0;
pvVar6 = (void *)0x0;
}
else {
pvVar6 = malloc(iVar7 * 8);
memcpy(pvVar6,*(void **)(this + 0xf8),iVar7 * 8);
iVar8 = *(int *)(this + 0x100);
*(void **)(this + 0xf8) = pvVar6;
}
if (-1 < iVar8) {
iVar7 = *(int *)(this + 0xfc);
goto LAB_00159552;
}
}
else {
LAB_00159552:
iVar4 = iVar4 + iVar7;
if (iVar8 == 0) {
if (iVar7 == 0) {
iVar7 = 4;
}
for (; iVar7 < iVar4; iVar7 = iVar7 * 2) {
}
}
else {
for (iVar7 = ((iVar4 + -1) / iVar8 + 1) * iVar8; iVar7 < iVar4; iVar7 = (iVar7 + iVar4) / 2) {
}
}
*(int *)(this + 0xfc) = iVar7;
if (*(void **)(this + 0xf8) != (void *)0x0) {
pvVar6 = realloc(*(void **)(this + 0xf8),iVar7 << 3);
*(void **)(this + 0xf8) = pvVar6;
iVar4 = *(int *)(this + 0x308) + 1;
goto LAB_001593f5;
}
pvVar6 = malloc(iVar7 << 3);
*(void **)(this + 0xf8) = pvVar6;
}
iVar4 = *(int *)(this + 0x308) + 1;
LAB_001593f5:
*(int *)(this + 0x308) = iVar4;
iVar7 = iVar1 * 8;
iVar4 = (iVar4 - iVar1) + -1;
*(void **)(this + 0x30c) = pvVar6;
if (0 < iVar4) {
_V_memmove((void *)((int)pvVar6 + iVar7 + 8),(void *)((int)pvVar6 + iVar7),iVar4 * 8);
pvVar6 = *(void **)(this + 0xf8);
}
*(int **)((int)pvVar6 + iVar7 + 4) = local_24;
*(IHandleEntity **)(*(int *)(this + 0xf8) + iVar7) = param_1;
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.