CTraceListData::CanTraceRay
0x001592c0 · 119 bytes · __thiscall
_ZN14CTraceListData11CanTraceRayERK5Ray_t
Decompiled
undefined (2 params)
/* CTraceListData::CanTraceRay(Ray_t const&) */
bool __thiscall CTraceListData::CanTraceRay(CTraceListData *this,Ray_t *param_1)
{
bool bVar1;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
float local_c;
ComputeRayBounds(param_1,(Vector *)&local_20,(Vector *)&local_14);
if ((((*(float *)(this + 0x534) < local_14) || (local_20 < *(float *)(this + 0x528))) ||
(*(float *)(this + 0x538) < local_10)) ||
((local_1c < *(float *)(this + 0x52c) || (*(float *)(this + 0x53c) < local_c)))) {
bVar1 = false;
}
else {
bVar1 = *(float *)(this + 0x530) <= local_18;
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.