CEngineTraceServer::SetTraceEntity
0x00159230 · 133 bytes · __thiscall
_ZN18CEngineTraceServer14SetTraceEntityEP12ICollideableP10CGameTrace
Decompiled
undefined (3 params)
/* CEngineTraceServer::SetTraceEntity(ICollideable*, CGameTrace*) */
void __thiscall
CEngineTraceServer::SetTraceEntity
(CEngineTraceServer *this,ICollideable *param_1,CGameTrace *param_2)
{
char cVar1;
undefined4 uVar2;
int *piVar3;
undefined4 uVar4;
int iVar5;
if (((*(float *)(param_2 + 0x2c) <= 1.0 && *(float *)(param_2 + 0x2c) != 1.0) ||
(param_2[0x36] != (CGameTrace)0x0)) || (param_2[0x37] != (CGameTrace)0x0)) {
uVar2 = (*(code *)**(undefined4 **)param_1)(param_1);
piVar3 = (int *)StaticPropMgr();
cVar1 = (**(code **)(*piVar3 + 0x28))(piVar3,uVar2);
if (cVar1 == '\0') {
*(undefined4 *)(param_2 + 0x4c) = uVar2;
return;
}
uVar4 = 0;
if ((*DAT_003b8174 & 4) != 0) {
uVar4 = *(undefined4 *)(DAT_003b8174 + 0xc);
}
*(undefined4 *)(param_2 + 0x4c) = uVar4;
piVar3 = (int *)StaticPropMgr();
iVar5 = (**(code **)(*piVar3 + 0x30))(piVar3,uVar2);
*(int *)(param_2 + 0x50) = iVar5 + 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.