CEngineTraceServer::GetCollideable
0x00159030 · 52 bytes · __thiscall
_ZN18CEngineTraceServer14GetCollideableEP13IHandleEntity
Decompiled
undefined (2 params)
/* CEngineTraceServer::GetCollideable(IHandleEntity*) */
void __thiscall CEngineTraceServer::GetCollideable(CEngineTraceServer *this,IHandleEntity *param_1)
{
int *piVar1;
int iVar2;
piVar1 = (int *)StaticPropMgr();
iVar2 = (**(code **)(*piVar1 + 0x20))(piVar1,param_1);
if (iVar2 != 0) {
return;
}
/* WARNING: Could not recover jumptable at 0x00159065. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)param_1 + 0x10))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.