L L4D2node

CEngineTrace::SweepCollideable

0x00158820 · 432 bytes · __thiscall

_ZN12CEngineTrace16SweepCollideableEP12ICollideableRK6VectorS4_RK6QAnglejP12ITraceFilterP10CGameTrace

Decompiled

undefined (8 params)

/* CEngineTrace::SweepCollideable(ICollideable*, Vector const&, Vector const&, QAngle const&,
   unsigned int, ITraceFilter*, CGameTrace*) */

void __thiscall
CEngineTrace::SweepCollideable
          (CEngineTrace *this,ICollideable *param_1,Vector *param_2,Vector *param_3,QAngle *param_4,
          uint param_5,ITraceFilter *param_6,CGameTrace *param_7)

{
  float *pfVar1;
  float *pfVar2;
  uint uVar3;
  float local_6c;
  float local_68;
  float local_64;
  float local_5c;
  float local_58;
  float local_54;
  float local_4c;
  float local_48;
  float local_44;
  float local_3c;
  float local_38;
  float local_34;
  undefined4 local_2c;
  undefined1 local_28;
  undefined1 local_27;
  
  pfVar1 = (float *)(**(code **)(*(int *)param_1 + 8))(param_1);
  pfVar2 = (float *)(**(code **)(*(int *)param_1 + 4))(param_1);
  local_2c = 0;
  local_5c = *(float *)param_3 - *(float *)param_2;
  local_58 = *(float *)(param_3 + 4) - *(float *)(param_2 + 4);
  local_54 = *(float *)(param_3 + 8) - *(float *)(param_2 + 8);
  local_27 = local_58 * local_58 + local_5c * local_5c + local_54 * local_54 != 0.0;
  local_3c = (*pfVar1 - *pfVar2) * 0.5;
  local_38 = (pfVar1[1] - pfVar2[1]) * 0.5;
  local_34 = (pfVar1[2] - pfVar2[2]) * 0.5;
  local_28 = local_38 * local_38 + local_3c * local_3c + local_34 * local_34 < 1e-06;
  local_4c = (*pfVar1 + *pfVar2) * 0.5;
  local_6c = *(float *)param_2 + local_4c;
  local_48 = (pfVar1[1] + pfVar2[1]) * 0.5;
  local_68 = *(float *)(param_2 + 4) + local_48;
  local_44 = (pfVar1[2] + pfVar2[2]) * 0.5;
  local_4c = -local_4c;
  local_48 = -local_48;
  local_64 = *(float *)(param_2 + 8) + local_44;
  local_44 = -local_44;
  uVar3 = (**(code **)(*(int *)param_1 + 0x30))(param_1);
  if ((uVar3 & 0x100) != 0) {
    local_2c = (**(code **)(*(int *)param_1 + 0x44))(param_1);
  }
  (**(code **)(*(int *)this + 0x14))(this,&local_6c,param_5,param_6,param_7);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)