CEngineTrace::SweepCollideable
0x00158820 · 432 bytes · __thiscall
_ZN12CEngineTrace16SweepCollideableEP12ICollideableRK6VectorS4_RK6QAnglejP12ITraceFilterP10CGameTrace
Decompiled
undefined (8 params)
/* CEngineTrace::SweepCollideable(ICollideable*, Vector const&, Vector const&, QAngle const&,
unsigned int, ITraceFilter*, CGameTrace*) */
void __thiscall
CEngineTrace::SweepCollideable
(CEngineTrace *this,ICollideable *param_1,Vector *param_2,Vector *param_3,QAngle *param_4,
uint param_5,ITraceFilter *param_6,CGameTrace *param_7)
{
float *pfVar1;
float *pfVar2;
uint uVar3;
float local_6c;
float local_68;
float local_64;
float local_5c;
float local_58;
float local_54;
float local_4c;
float local_48;
float local_44;
float local_3c;
float local_38;
float local_34;
undefined4 local_2c;
undefined1 local_28;
undefined1 local_27;
pfVar1 = (float *)(**(code **)(*(int *)param_1 + 8))(param_1);
pfVar2 = (float *)(**(code **)(*(int *)param_1 + 4))(param_1);
local_2c = 0;
local_5c = *(float *)param_3 - *(float *)param_2;
local_58 = *(float *)(param_3 + 4) - *(float *)(param_2 + 4);
local_54 = *(float *)(param_3 + 8) - *(float *)(param_2 + 8);
local_27 = local_58 * local_58 + local_5c * local_5c + local_54 * local_54 != 0.0;
local_3c = (*pfVar1 - *pfVar2) * 0.5;
local_38 = (pfVar1[1] - pfVar2[1]) * 0.5;
local_34 = (pfVar1[2] - pfVar2[2]) * 0.5;
local_28 = local_38 * local_38 + local_3c * local_3c + local_34 * local_34 < 1e-06;
local_4c = (*pfVar1 + *pfVar2) * 0.5;
local_6c = *(float *)param_2 + local_4c;
local_48 = (pfVar1[1] + pfVar2[1]) * 0.5;
local_68 = *(float *)(param_2 + 4) + local_48;
local_44 = (pfVar1[2] + pfVar2[2]) * 0.5;
local_4c = -local_4c;
local_48 = -local_48;
local_64 = *(float *)(param_2 + 8) + local_44;
local_44 = -local_44;
uVar3 = (**(code **)(*(int *)param_1 + 0x30))(param_1);
if ((uVar3 & 0x100) != 0) {
local_2c = (**(code **)(*(int *)param_1 + 0x44))(param_1);
}
(**(code **)(*(int *)this + 0x14))(this,&local_6c,param_5,param_6,param_7);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.