CEngineTrace::ClipRayToEntity
0x001587a0 · 75 bytes · __thiscall
_ZN12CEngineTrace15ClipRayToEntityERK5Ray_tjP13IHandleEntityP10CGameTrace
Decompiled
undefined (5 params)
/* CEngineTrace::ClipRayToEntity(Ray_t const&, unsigned int, IHandleEntity*, CGameTrace*) */
void __thiscall
CEngineTrace::ClipRayToEntity
(CEngineTrace *this,Ray_t *param_1,uint param_2,IHandleEntity *param_3,CGameTrace *param_4
)
{
code *UNRECOVERED_JUMPTABLE;
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x10);
(**(code **)(*(int *)this + 0x30))(this,param_3,param_4);
/* WARNING: Could not recover jumptable at 0x001587e9. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.