L L4D2node

CEngineTrace::GetStatByIndex

0x00158770 · 38 bytes · __thiscall

_ZN12CEngineTrace14GetStatByIndexEib

Decompiled

undefined (3 params)

/* CEngineTrace::GetStatByIndex(int, bool) */

undefined4 __thiscall CEngineTrace::GetStatByIndex(CEngineTrace *this,int param_1,bool param_2)

{
  undefined4 uVar1;
  
  uVar1 = 0;
  if (param_1 < 3) {
    uVar1 = *(undefined4 *)(this + param_1 * 4 + 0xc);
    if (param_2) {
      *(undefined4 *)(this + param_1 * 4 + 0xc) = 0;
    }
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)