L L4D2node

CEngineStats::PauseStats

0x00158670 · 44 bytes · __thiscall

_ZN12CEngineStats10PauseStatsEb

Decompiled

undefined (2 params)

/* CEngineStats::PauseStats(bool) */

void __thiscall CEngineStats::PauseStats(CEngineStats *this,bool param_1)

{
  if (param_1) {
    if (this[0x5c] != (CEngineStats)0x0) {
      this[0x5d] = (CEngineStats)0x1;
      this[0x5c] = (CEngineStats)0x0;
    }
  }
  else if (this[0x5d] != (CEngineStats)0x0) {
    this[0x5c] = (CEngineStats)0x1;
    this[0x5d] = (CEngineStats)0x0;
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)