CEngineStats::EndRun
0x001585a0 · 43 bytes · __thiscall
_ZN12CEngineStats6EndRunEv
Decompiled
undefined (1 param)
/* CEngineStats::EndRun() */
void __thiscall CEngineStats::EndRun(CEngineStats *this)
{
longdouble lVar1;
lVar1 = (longdouble)Plat_FloatTime();
*(double *)(this + 0xc) = (double)lVar1;
this[0x5e] = (CEngineStats)0x0;
if (this[0x68] != (CEngineStats)0x0) {
VProf_StopRecording();
this[0x68] = (CEngineStats)0x0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.