L L4D2node

CEngineStats::CEngineStats

0x00158540 · 20 bytes · __thiscall

_ZN12CEngineStatsC1Ev

Decompiled

undefined (1 param)

/* CEngineStats::CEngineStats() */

void __thiscall CEngineStats::CEngineStats(CEngineStats *this)

{
  this[0x5c] = (CEngineStats)0x0;
  this[0x5e] = (CEngineStats)0x0;
  this[0x68] = (CEngineStats)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)