CEngineSoundServer::GetActiveSounds
0x001582f0 · 16 bytes · __cdecl
_ZN18CEngineSoundServer15GetActiveSoundsER10CUtlVectorI9SndInfo_t10CUtlMemoryIS1_iEE
Decompiled
undefined (1 param)
/* CEngineSoundServer::GetActiveSounds(CUtlVector<SndInfo_t, CUtlMemory<SndInfo_t, int> >&) */
void CEngineSoundServer::GetActiveSounds(CUtlVector *param_1)
{
Warning();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.