CEngineSoundServer::StopSound
0x00157ea0 · 197 bytes · __thiscall
_ZN18CEngineSoundServer9StopSoundEiiPKc
Decompiled
undefined (4 params)
/* CEngineSoundServer::StopSound(int, int, char const*) */
void __thiscall
CEngineSoundServer::StopSound(CEngineSoundServer *this,int param_1,int param_2,char *param_3)
{
undefined **local_28 [2];
undefined4 local_20 [3];
undefined4 local_14;
undefined4 local_10;
CEngineRecipientFilter::CEngineRecipientFilter((CEngineRecipientFilter *)local_28);
/* try { // try from 00157eb9 to 00157f36 has its CatchHandler @ 00157f65 */
CEngineRecipientFilter::AddAllPlayers((CEngineRecipientFilter *)local_28);
CEngineRecipientFilter::MakeReliable((CEngineRecipientFilter *)local_28);
(**(code **)(*(int *)this + 0x18))
(this,(CEngineRecipientFilter *)local_28,param_1,param_2,param_3,0,0,4,100,0,0,0,1,0,
0xffffffff);
local_28[0] = &PTR__CEngineRecipientFilter_002ae5c8;
local_14 = 0;
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)local_20);
local_10 = local_20[0];
CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)local_20);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.