L L4D2node

CEngineSoundServer::EmitSound

0x00157500 · 582 bytes · __thiscall

_ZN18CEngineSoundServer9EmitSoundER16IRecipientFilteriiPKcffiiPK6VectorS6_P10CUtlVectorIS4_10CUtlMemoryIS4_iEEbfi

Decompiled

undefined (15 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CEngineSoundServer::EmitSound(IRecipientFilter&, int, int, char const*, float, float, int, int,
   Vector const*, Vector const*, CUtlVector<Vector, CUtlMemory<Vector, int> >*, bool, float, int) */

void __thiscall
CEngineSoundServer::EmitSound
          (CEngineSoundServer *this,IRecipientFilter *param_1,int param_2,int param_3,char *param_4,
          float param_5,float param_6,int param_7,int param_8,Vector *param_9,Vector *param_10,
          CUtlVector *param_11,bool param_12,float param_13,int param_14)

{
  char cVar1;
  int iVar2;
  int iVar3;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_exit == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_exit + 0x50))
              (_exit,&local_34,0,0,0,0,"/data/src/engine/./enginesoundserver.cpp",0x130,
               &EmitSound(IRecipientFilter&,int,int,char_const*,float,float,int,int,Vector_const*,Vector_const*,CUtlVector<Vector,CUtlMemory<Vector,int>>*,bool,float,int)
                ::tm_fmt,"(%s)%s","Unaccounted","CEngineSoundServer::EmitSound");
    local_20 = _exit;
  }
  iVar3 = _DAT_0040b9d4;
  local_28 = local_34;
  local_24 = local_30;
  if ((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) {
                    /* try { // try from 001576e6 to 00157734 has its CatchHandler @ 00157774 */
    iVar2 = ThreadGetCurrentId();
    if (iVar3 == iVar2) {
      if ((char *)*_DAT_0040b030 != "CEngineSoundServer::EmitSound") {
        _DAT_0040b030 =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2ae8ad,&DAT_00000001,0x2a054b);
      }
      CVProfNode::EnterScope();
      DAT_0040b02c = '\0';
    }
  }
  iVar3 = 0;
  if (param_6 != 0.0) {
    iVar3 = (int)(20.0 / param_6 + 50.0);
  }
                    /* try { // try from 00157650 to 00157651 has its CatchHandler @ 00157753 */
  (**(code **)(*(int *)this + 0x18))
            (this,param_1,param_2,param_3,param_4,param_5,iVar3,param_7,param_8,param_9,param_10,
             param_11,param_12,param_13,param_14);
  iVar3 = _DAT_0040b9d4;
  if ((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) {
    iVar2 = ThreadGetCurrentId();
    if (iVar3 == iVar2) {
      cVar1 = CVProfNode::ExitScope();
      if (cVar1 != '\0') {
        _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
      }
      DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
    }
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)