L L4D2node

SendTable_GetNumFlatProps

0x00156000 · 47 bytes · __cdecl

_Z25SendTable_GetNumFlatPropsP9SendTable

Decompiled

undefined (1 param)

/* SendTable_GetNumFlatProps(SendTable*) */

undefined4 SendTable_GetNumFlatProps(SendTable *param_1)

{
  if (*(int *)(param_1 + 0xc) != 0) {
    return *(undefined4 *)(*(int *)(param_1 + 0xc) + 0x38);
  }
  Error("SendTable_GetNumFlatProps: missing pPrecalc.");
  return uRam00000038;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)