SendTable_GetNumFlatProps
0x00156000 · 47 bytes · __cdecl
_Z25SendTable_GetNumFlatPropsP9SendTable
Decompiled
undefined (1 param)
/* SendTable_GetNumFlatProps(SendTable*) */
undefined4 SendTable_GetNumFlatProps(SendTable *param_1)
{
if (*(int *)(param_1 + 0xc) != 0) {
return *(undefined4 *)(*(int *)(param_1 + 0xc) + 0x38);
}
Error("SendTable_GetNumFlatProps: missing pPrecalc.");
return uRam00000038;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.