CDeltaCalculator::PropCalcNonZero
0x00154850 · 94 bytes · __thiscall
_ZN16CDeltaCalculator15PropCalcNonZeroEv
Decompiled
undefined (1 param)
/* CDeltaCalculator::PropCalcNonZero() */
void __thiscall CDeltaCalculator::PropCalcNonZero(CDeltaCalculator *this)
{
char cVar1;
int iVar2;
iVar2 = *(int *)(*(int *)(*(int *)this + 0x2c) + *(int *)(this + 0x74) * 4);
cVar1 = (**(code **)(g_PropTypeFns + *(int *)(iVar2 + 8) * 0x24 + 0x1c))(iVar2,this + 0x28);
if (cVar1 == '\0') {
iVar2 = *(int *)(this + 0x84);
if (iVar2 < *(int *)(this + 0x80)) {
*(undefined4 *)(*(int *)(this + 0x7c) + iVar2 * 4) = *(undefined4 *)(this + 0x74);
iVar2 = *(int *)(this + 0x84);
}
*(int *)(this + 0x84) = iVar2 + 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.