CDeltaCalculator::CDeltaCalculator
0x00154610 · 285 bytes · __thiscall
_ZN16CDeltaCalculatorC1EP17CSendTablePrecalcPKviS3_iPiii
Decompiled
undefined (9 params)
/* CDeltaCalculator::CDeltaCalculator(CSendTablePrecalc*, void const*, int, void const*, int, int*,
int, int) */
void __thiscall
CDeltaCalculator::CDeltaCalculator
(CDeltaCalculator *this,CSendTablePrecalc *param_1,void *param_2,int param_3,void *param_4
,int param_5,int *param_6,int param_7,int param_8)
{
int iVar1;
int iVar2;
this[8] = (CDeltaCalculator)0x0;
*(undefined4 *)(this + 0xc) = 0xffffffff;
*(undefined4 *)(this + 0x10) = 0;
*(char **)(this + 4) = "CDeltaCalculator->m_bfFromState";
CBitRead::StartReading((CBitRead *)(this + 4),param_2,param_3 + 7 >> 3,0,param_3);
this[0x2c] = (CDeltaCalculator)0x0;
*(undefined4 *)(this + 0x30) = 0xffffffff;
*(undefined4 *)(this + 0x34) = 0;
*(char **)(this + 0x28) = "CDeltaCalculator->m_bfToState";
CBitRead::StartReading((CBitRead *)(this + 0x28),param_4,param_5 + 7 >> 3,0,param_5);
CDeltaBitsReader::CDeltaBitsReader((CDeltaBitsReader *)(this + 0x4c),(bf_read *)(this + 4));
/* try { // try from 001546c3 to 001546c7 has its CatchHandler @ 00154736 */
CDeltaBitsReader::CDeltaBitsReader((CDeltaBitsReader *)(this + 0x5c),(bf_read *)(this + 0x28));
*(undefined4 *)(this + 0x84) = 0;
*(CSendTablePrecalc **)this = param_1;
*(int *)(this + 0x6c) = param_8;
*(int **)(this + 0x7c) = param_6;
*(int *)(this + 0x80) = param_7;
if (param_2 != (void *)0x0) {
/* try { // try from 001546f6 to 001546fa has its CatchHandler @ 00154748 */
iVar1 = CDeltaBitsReader::ReadNextPropIndex((CDeltaBitsReader *)(this + 0x4c));
*(undefined4 *)(this + 0x74) = 0xffffffff;
iVar2 = 0x7fffffff;
if (-1 < iVar1) {
iVar2 = iVar1;
}
*(int *)(this + 0x70) = iVar2;
return;
}
*(undefined4 *)(this + 0x70) = 0x7fffffff;
*(undefined4 *)(this + 0x74) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.