RecvTable_CopyEncoding
0x001504c0 · 64 bytes · __cdecl
_Z22RecvTable_CopyEncodingP9RecvTableP7bf_readP8bf_writei
Decompiled
undefined (4 params)
/* RecvTable_CopyEncoding(RecvTable*, bf_read*, bf_write*, int) */
void RecvTable_CopyEncoding(RecvTable *param_1,bf_read *param_2,bf_write *param_3,int param_4)
{
RecvTable_MergeDeltas(param_1,(bf_read *)0x0,param_2,param_3,param_4,(int *)0x0,false);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.