L L4D2node

FindRecvTable

0x0014f190 · 104 bytes · __cdecl

_Z13FindRecvTablePKc

Decompiled

undefined (1 param)

/* FindRecvTable(char const*) */

undefined4 FindRecvTable(char *param_1)

{
  ushort uVar1;
  uint uVar2;
  int iVar3;
  
  uVar1 = DAT_0039f69c;
  while( true ) {
    uVar2 = (uint)uVar1;
    if (uVar2 == 0xffff) {
      return 0;
    }
    iVar3 = _V_stricmp(*(char **)(*(int *)(g_RecvTables + uVar2 * 8) + 0xc),param_1);
    if (iVar3 == 0) break;
    uVar1 = *(ushort *)(g_RecvTables + 6 + uVar2 * 8);
  }
  return *(undefined4 *)(g_RecvTables + uVar2 * 8);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)