CPropMapStack::RecurseAndCallProxies
0x0014ce20 · 175 bytes · __thiscall
_ZN13CPropMapStack21RecurseAndCallProxiesEP9CSendNodePh
Decompiled
undefined (3 params)
/* CPropMapStack::RecurseAndCallProxies(CSendNode*, unsigned char*) */
void __thiscall
CPropMapStack::RecurseAndCallProxies(CPropMapStack *this,CSendNode *param_1,uchar *param_2)
{
int iVar1;
int iVar2;
int iVar3;
undefined4 *puVar4;
int *piVar5;
int iVar6;
uchar *local_20;
*(uchar **)(this + (uint)*(ushort *)(param_1 + 0x22) * 4 + 8) = param_2;
if (0 < *(int *)(param_1 + 0xc)) {
iVar6 = 0;
do {
local_20 = (uchar *)0x0;
iVar1 = *(int *)(*(int *)param_1 + iVar6 * 4);
if (param_2 != (uchar *)0x0) {
iVar2 = *(int *)(*(int *)(*(int *)(this + 0x11c) + 0x54) + *(short *)(iVar1 + 0x14) * 4);
iVar3 = *(int *)(iVar2 + 0x44);
if (iVar3 == *(int *)(*(int *)(this + 0x120) + 0x20)) {
LAB_0014ce9b:
local_20 = param_2 + *(int *)(iVar2 + 0x4c);
}
else {
puVar4 = *(undefined4 **)(*(int *)(this + 0x120) + 0x24);
if ((puVar4 != (undefined4 *)0x0) && (piVar5 = (int *)*puVar4, piVar5 != (int *)0x0)) {
do {
if (iVar3 == *piVar5) goto LAB_0014ce9b;
piVar5 = (int *)piVar5[1];
} while (piVar5 != (int *)0x0);
local_20 = (uchar *)0x0;
}
}
}
iVar6 = iVar6 + 1;
(*(code *)**(undefined4 **)this)(this,iVar1,local_20);
} while (iVar6 < *(int *)(param_1 + 0xc));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.