LocalTransfer_TransferEntity
0x0014c800 · 5 bytes · __cdecl
_Z28LocalTransfer_TransferEntityPK10CBaseEdictPK9SendTablePKvP9RecvTablePvbbi
Decompiled
undefined (8 params)
/* LocalTransfer_TransferEntity(CBaseEdict const*, SendTable const*, void const*, RecvTable*, void*,
bool, bool, int) */
void LocalTransfer_TransferEntity
(CBaseEdict *param_1,SendTable *param_2,void *param_3,RecvTable *param_4,
void *param_5,bool param_6,bool param_7,int param_8)
{
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.