LocalTransfer_InitFastCopy
0x0014c7f0 · 5 bytes · __cdecl
_Z26LocalTransfer_InitFastCopyPK9SendTablePK20CStandardSendProxiesP9RecvTablePK20CStandardRecvProxiesRiSA_
Decompiled
undefined (6 params)
/* LocalTransfer_InitFastCopy(SendTable const*, CStandardSendProxies const*, RecvTable*,
CStandardRecvProxies const*, int&, int&) */
void LocalTransfer_InitFastCopy
(SendTable *param_1,CStandardSendProxies *param_2,RecvTable *param_3,
CStandardRecvProxies *param_4,int *param_5,int *param_6)
{
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.