CUtlLinkedList<CDTISendTable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CDTISendTable*,unsigned_short>,unsigned_short>>::LinkBefore
0x0014c590 · 257 bytes · __thiscall
_ZN14CUtlLinkedListIP13CDTISendTabletLb0Et10CUtlMemoryI19UtlLinkedListElem_tIS1_tEtEE10LinkBeforeEtt
Decompiled
undefined (3 params)
/* CUtlLinkedList<CDTISendTable*, unsigned short, false, unsigned short,
CUtlMemory<UtlLinkedListElem_t<CDTISendTable*, unsigned short>, unsigned short>
>::LinkBefore(unsigned short, unsigned short) */
void __thiscall
CUtlLinkedList<CDTISendTable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CDTISendTable*,unsigned_short>,unsigned_short>>
::LinkBefore(CUtlLinkedList<CDTISendTable*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CDTISendTable*,unsigned_short>,unsigned_short>>
*this,ushort param_1,ushort param_2)
{
ushort uVar1;
uint uVar2;
int iVar3;
int local_18;
uVar2 = (uint)param_2;
if (((int)uVar2 < *(int *)(this + 4)) && (param_2 <= *(ushort *)(this + 0x16))) {
local_18 = uVar2 * 8;
iVar3 = local_18 + *(int *)this;
uVar1 = *(ushort *)(iVar3 + 4);
if (param_2 != uVar1) {
if (uVar1 == 0xffff) {
*(undefined2 *)(this + 0xc) = *(undefined2 *)(iVar3 + 6);
}
else {
*(undefined2 *)(*(int *)this + 6 + (uint)uVar1 * 8) = *(undefined2 *)(iVar3 + 6);
}
if (*(ushort *)(iVar3 + 6) == 0xffff) {
*(undefined2 *)(this + 0xe) = *(undefined2 *)(iVar3 + 4);
}
else {
*(undefined2 *)(*(int *)this + 4 + (uint)*(ushort *)(iVar3 + 6) * 8) =
*(undefined2 *)(iVar3 + 4);
}
*(ushort *)(iVar3 + 6) = param_2;
*(ushort *)(iVar3 + 4) = param_2;
*(short *)(this + 0x12) = *(short *)(this + 0x12) + -1;
goto LAB_0014c5b9;
}
}
local_18 = uVar2 << 3;
LAB_0014c5b9:
local_18 = local_18 + *(int *)this;
*(ushort *)(local_18 + 6) = param_1;
if (param_1 == 0xffff) {
uVar1 = *(ushort *)(this + 0xe);
*(ushort *)(local_18 + 4) = uVar1;
*(ushort *)(this + 0xe) = param_2;
}
else {
iVar3 = *(int *)this + (uint)param_1 * 8;
uVar1 = *(ushort *)(iVar3 + 4);
*(ushort *)(local_18 + 4) = uVar1;
*(ushort *)(iVar3 + 4) = param_2;
}
if (uVar1 != 0xffff) {
*(ushort *)(*(int *)this + 6 + (uint)uVar1 * 8) = param_2;
*(short *)(this + 0x12) = *(short *)(this + 0x12) + 1;
return;
}
*(short *)(this + 0x12) = *(short *)(this + 0x12) + 1;
*(ushort *)(this + 0xc) = param_2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.