_ServerDTI_RegisterNetworkStateChange
0x0014c1a0 · 42 bytes · __cdecl
_Z37_ServerDTI_RegisterNetworkStateChangeP9SendTableb
Decompiled
undefined (2 params)
/* _ServerDTI_RegisterNetworkStateChange(SendTable*, bool) */
void _ServerDTI_RegisterNetworkStateChange(SendTable *param_1,bool param_2)
{
int iVar1;
if ((*(int *)(param_1 + 0xc) != 0) &&
(iVar1 = *(int *)(*(int *)(param_1 + 0xc) + 0x90), iVar1 != 0)) {
if (param_2) {
*(int *)(iVar1 + 0x3c) = *(int *)(iVar1 + 0x3c) + 1;
return;
}
*(int *)(iVar1 + 0x40) = *(int *)(iVar1 + 0x40) + 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.