L L4D2node

_ServerDTI_HookTimer

0x0014c0f0 · 144 bytes · __cdecl

_Z20_ServerDTI_HookTimerPK9SendTable18ServerDTITimerTypeRK11CCycleCount

Decompiled

undefined (3 params)

/* _ServerDTI_HookTimer(SendTable const*, ServerDTITimerType, CCycleCount const&) */

void _ServerDTI_HookTimer(int param_1,int param_2,uint *param_3)

{
  uint *puVar1;
  uint uVar2;
  int iVar3;
  uint uVar4;
  uint uVar5;
  undefined8 uVar6;
  bool bVar7;
  
  if ((*(int *)(param_1 + 0xc) != 0) &&
     (iVar3 = *(int *)(*(int *)(param_1 + 0xc) + 0x90), iVar3 != 0)) {
    if (g_bFirstHookTimer != '\0') {
      uVar6 = rdtsc();
      DAT_0039f4f4 = (undefined4)((ulonglong)uVar6 >> 0x20);
      g_ServerDTITimer = (undefined4)uVar6;
      g_bFirstHookTimer = '\0';
    }
    uVar4 = param_3[1];
    uVar5 = *param_3;
    bVar7 = CARRY4((uint)g_TotalServerDTICycles,uVar5);
    g_TotalServerDTICycles._0_4_ = (uint)g_TotalServerDTICycles + uVar5;
    g_TotalServerDTICycles._4_4_ = g_TotalServerDTICycles._4_4_ + uVar4 + (uint)bVar7;
    if (param_2 == 0) {
      puVar1 = (uint *)(iVar3 + 0x10);
      uVar2 = *puVar1;
      *puVar1 = *puVar1 + uVar5;
      *(int *)(iVar3 + 0x14) = *(int *)(iVar3 + 0x14) + uVar4 + (uint)CARRY4(uVar2,uVar5);
      *(int *)(iVar3 + 0x18) = *(int *)(iVar3 + 0x18) + 1;
      return;
    }
    if (param_2 == 1) {
      puVar1 = (uint *)(iVar3 + 0x1c);
      uVar2 = *puVar1;
      *puVar1 = *puVar1 + uVar5;
      *(int *)(iVar3 + 0x20) = *(int *)(iVar3 + 0x20) + uVar4 + (uint)CARRY4(uVar2,uVar5);
      *(int *)(iVar3 + 0x24) = *(int *)(iVar3 + 0x24) + 1;
    }
    else if (param_2 == 2) {
      puVar1 = (uint *)(iVar3 + 0x28);
      uVar2 = *puVar1;
      *puVar1 = *puVar1 + uVar5;
      *(int *)(iVar3 + 0x2c) = *(int *)(iVar3 + 0x2c) + uVar4 + (uint)CARRY4(uVar2,uVar5);
      *(int *)(iVar3 + 0x30) = *(int *)(iVar3 + 0x30) + 1;
    }
    else if (param_2 == 3) {
      puVar1 = (uint *)(iVar3 + 0x34);
      uVar2 = *puVar1;
      *puVar1 = *puVar1 + uVar5;
      *(int *)(iVar3 + 0x38) = *(int *)(iVar3 + 0x38) + uVar4 + (uint)CARRY4(uVar2,uVar5);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)