ServerDTI_AddEntityEncodeEvent
0x0014c0a0 · 66 bytes · __cdecl
_Z30ServerDTI_AddEntityEncodeEventP9SendTablef
Decompiled
undefined (2 params)
/* ServerDTI_AddEntityEncodeEvent(SendTable*, float) */
void ServerDTI_AddEntityEncodeEvent(SendTable *param_1,float param_2)
{
short *psVar1;
int iVar2;
int iVar3;
int iVar4;
if ((*(int *)(param_1 + 0xc) != 0) &&
(iVar2 = *(int *)(*(int *)(param_1 + 0xc) + 0x90), iVar2 != 0)) {
iVar4 = 0;
if (-1 < (int)(param_2 * 0.005)) {
iVar4 = (int)(param_2 * 0.005);
}
iVar3 = 0x27;
if (iVar4 < 0x28) {
iVar3 = iVar4;
}
psVar1 = (short *)(iVar2 + 0x44 + iVar3 * 2);
*psVar1 = *psVar1 + 1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.