DTI_HookRecvDecoder
0x0014b070 · 413 bytes · __cdecl
_Z19DTI_HookRecvDecoderP12CRecvDecoder
Decompiled
undefined (1 param)
/* DTI_HookRecvDecoder(CRecvDecoder*) */
void DTI_HookRecvDecoder(CRecvDecoder *param_1)
{
int *piVar1;
int iVar2;
CUtlString *this;
char *pcVar3;
int iVar4;
int iVar5;
int in_GS_OFFSET;
CUtlString *local_124;
char local_120 [256];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (g_bDTIEnabled != '\0') {
piVar1 = (int *)CommandLine_Tier0();
iVar2 = (**(code **)(*piVar1 + 0x28))(piVar1,&DAT_002ad780);
this = operator_new(0x28);
/* try { // try from 0014b0dc to 0014b0e0 has its CatchHandler @ 0014b213 */
CUtlString::CUtlString(this);
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 0x20) = 0;
this[0x24] = (CUtlString)0x0;
local_124 = this;
CUtlString::Set(this,*(char **)(*(int *)param_1 + 0xc));
CUtlVector<CDTIProp,CUtlMemory<CDTIProp,int>>::SetCount
((CUtlVector<CDTIProp,CUtlMemory<CDTIProp,int>> *)(local_124 + 0x10),
*(int *)(param_1 + 300));
iVar4 = 0;
if (0 < *(int *)(local_124 + 0x1c)) {
LAB_0014b1aa:
do {
iVar5 = *(int *)(*(int *)(param_1 + 0x34) + iVar4 * 4);
if (iVar2 < 1) {
pcVar3 = *(char **)(iVar5 + 0x30);
}
else {
pcVar3 = *(char **)(iVar5 + 0x30);
if (*(int *)(iVar5 + 0x2c) != 0) {
V_snprintf(local_120,0x100,"%s:%s",*(int *)(iVar5 + 0x2c),pcVar3);
iVar5 = iVar4 * 0x20;
iVar4 = iVar4 + 1;
CUtlString::Set((CUtlString *)(iVar5 + *(int *)(local_124 + 0x10)),local_120);
if (*(int *)(local_124 + 0x1c) <= iVar4) break;
goto LAB_0014b1aa;
}
}
iVar5 = iVar4 + 1;
CUtlString::Set((CUtlString *)(iVar4 * 0x20 + *(int *)(local_124 + 0x10)),pcVar3);
iVar4 = iVar5;
} while (iVar5 < *(int *)(local_124 + 0x1c));
}
CUtlLinkedList<CDTIRecvTable*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDTIRecvTable*,int>,int>>
::InsertBefore((CUtlLinkedList<CDTIRecvTable*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDTIRecvTable*,int>,int>>
*)&g_DTIRecvTables,-1,(CDTIRecvTable **)&local_124);
*(CUtlString **)(param_1 + 0x148) = local_124;
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.