L L4D2node

DTI_Flush

0x0014ad70 · 472 bytes · unknown

_Z9DTI_Flushv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* DTI_Flush() */

void DTI_Flush(void)

{
  int iVar1;
  CUtlString *this;
  int iVar2;
  code *pcVar3;
  undefined4 uVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  int iVar8;
  undefined4 *puVar9;
  CUtlString *this_00;
  undefined4 uVar10;
  undefined4 uVar11;
  int iVar12;
  int iVar13;
  
  if (g_bDTIEnabled == '\0') {
    return;
  }
  iVar8 = (**(code **)(g_pFileSystem[1] + 8))(g_pFileSystem + 1,g_pDTIFilename,&DAT_002a5dab,0);
  if (iVar8 != 0) {
    (**(code **)(*g_pFileSystem + 100))
              (g_pFileSystem,iVar8,
               "Class,Prop,Decode Count,Total Bits,Avg Bits,Total Index Bits,Avg Index Bits,Flat prop index,=SUM(D:D)\n"
              );
    iVar12 = 2;
    iVar13 = g_DTIRecvTables;
    iVar7 = DAT_0039f48c;
    while (iVar7 != -1) {
      puVar9 = (undefined4 *)(iVar7 * 0xc + iVar13);
      this = (CUtlString *)*puVar9;
      if ((this[0x24] != (CUtlString)0x0) && (0 < *(int *)(this + 0x1c))) {
        iVar13 = 0;
        do {
          while( true ) {
            this_00 = (CUtlString *)(iVar13 * 0x20 + *(int *)(this + 0x10));
            iVar2 = *(int *)(this_00 + 0x10);
            if (iVar2 == 0) break;
            iVar13 = iVar13 + 1;
            pcVar3 = *(code **)(*g_pFileSystem + 100);
            iVar1 = iVar12 + 1;
            uVar4 = *(undefined4 *)(this_00 + 0x1c);
            iVar5 = *(int *)(this_00 + 0x18);
            iVar6 = *(int *)(this_00 + 0x14);
            uVar10 = CUtlString::Get(this_00);
            uVar11 = CUtlString::Get(this);
            (*pcVar3)(g_pFileSystem,iVar8,"%s,%s,%d,%d,%.3f,%d,%.3f,%d,=D%d/I$1\n",uVar11,uVar10,
                      iVar2,iVar6,(double)((float)iVar6 / (float)iVar2),iVar5,
                      (double)((float)iVar5 / (float)iVar2),uVar4,iVar12);
            iVar12 = iVar1;
            if (*(int *)(this + 0x1c) <= iVar13) goto LAB_0014af03;
          }
          iVar13 = iVar13 + 1;
        } while (iVar13 < *(int *)(this + 0x1c));
LAB_0014af03:
        puVar9 = (undefined4 *)(iVar7 * 0xc + g_DTIRecvTables);
        iVar13 = g_DTIRecvTables;
      }
      iVar7 = puVar9[2];
    }
    (**(code **)(g_pFileSystem[1] + 0xc))(g_pFileSystem + 1,iVar8);
    Msg("DTI: wrote client stats into %s.\n",g_pDTIFilename);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)