Array_GetLength
0x0014ac40 · 55 bytes · __cdecl
_Z15Array_GetLengthPKhPK8SendPropi
Decompiled
undefined (3 params)
/* Array_GetLength(unsigned char const*, SendProp const*, int) */
int Array_GetLength(uchar *param_1,SendProp *param_2,int param_3)
{
int iVar1;
if (*(code **)(param_2 + 0x1c) != (code *)0x0) {
iVar1 = (**(code **)(param_2 + 0x1c))(param_1,param_3);
if (*(int *)(param_2 + 0x20) < iVar1) {
iVar1 = *(int *)(param_2 + 0x20);
}
return iVar1;
}
return *(int *)(param_2 + 0x20);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.