DecodeBits
0x0014aaf0 · 254 bytes · __cdecl
_Z10DecodeBitsP10DecodeInfoPh
Decompiled
undefined (2 params)
/* DecodeBits(DecodeInfo*, unsigned char*) */
int DecodeBits(DecodeInfo *param_1,uchar *param_2)
{
int iVar1;
int iVar2;
undefined4 *puVar3;
int iVar4;
undefined4 local_30;
undefined4 local_2c;
int local_28;
uint local_24;
undefined4 local_20;
int local_1c;
int local_18;
undefined4 local_14;
int local_10;
puVar3 = *(undefined4 **)(param_1 + 0x28);
local_30 = *puVar3;
local_2c = puVar3[1];
local_28 = puVar3[2];
local_24 = puVar3[3];
local_20 = puVar3[4];
local_1c = puVar3[5];
local_18 = puVar3[6];
local_14 = puVar3[7];
local_10 = puVar3[8];
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 0x20) = 0;
(**(code **)(g_PropTypeFns + *(int *)(*(int *)(param_1 + 0x24) + 8) * 0x24 + 4))(param_1);
iVar4 = *(int *)(param_1 + 0x28);
if (*(int *)(iVar4 + 0x20) == 0) {
iVar1 = 0;
}
else {
iVar1 = (((uint)(*(int *)(iVar4 + 0x18) - *(int *)(iVar4 + 0x20)) >> 2) * 0x20 -
*(int *)(iVar4 + 0x14)) + (*(uint *)(iVar4 + 0xc) & 3) * 8;
if (*(int *)(iVar4 + 8) < iVar1) {
iVar1 = *(int *)(iVar4 + 8);
}
}
if (local_10 == 0) {
iVar4 = 0;
}
else {
iVar2 = (((uint)(local_18 - local_10) >> 2) * 0x20 - local_1c) + (local_24 & 3) * 8;
iVar4 = local_28;
if (iVar2 <= local_28) {
iVar4 = iVar2;
}
}
CBitRead::ReadBits((CBitRead *)&local_30,param_2,iVar1 - iVar4);
return iVar1 - iVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.