Array_Decode
0x00149250 · 612 bytes · __cdecl
_Z12Array_DecodeP10DecodeInfo
Decompiled
undefined (1 param)
/* Array_Decode(DecodeInfo*) */
void Array_Decode(DecodeInfo *param_1)
{
int iVar1;
int iVar2;
int iVar3;
uint *puVar4;
undefined4 *puVar5;
uint uVar6;
int iVar7;
uint uVar8;
int in_GS_OFFSET;
int local_254;
code *local_250;
int local_24c [4];
undefined4 local_23c;
int local_238;
undefined4 local_234;
undefined4 local_230;
int local_22c;
int local_228;
undefined4 local_224;
int local_20;
local_23c = 1;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_224 = *(undefined4 *)(param_1 + 0x28);
local_230 = *(undefined4 *)(param_1 + 0x1c);
local_22c = *(int *)(param_1 + 0x20);
iVar1 = *(int *)(*(SendProp **)(param_1 + 0x24) + 0x18);
local_234 = *(undefined4 *)(param_1 + 0x18);
iVar2 = *(int *)param_1;
local_238 = *(int *)(param_1 + 0x14);
if (iVar2 == 0) {
local_250 = (code *)0x0;
local_254 = 0;
local_24c[0] = 0;
}
else {
local_24c[0] = *(int *)(iVar2 + 0x18);
local_22c = local_22c + *(int *)(local_24c[0] + 0x2c);
local_254 = *(int *)(iVar2 + 0x30);
local_250 = *(code **)(iVar2 + 0x1c);
}
local_228 = iVar1;
iVar7 = SendProp::GetNumArrayLengthBits(*(SendProp **)(param_1 + 0x24));
iVar2 = *(int *)(param_1 + 0x28);
iVar3 = *(int *)(iVar2 + 0x14);
if (iVar3 < iVar7) {
puVar4 = *(uint **)(iVar2 + 0x18);
uVar8 = *(uint *)(iVar2 + 0x10);
if (puVar4 == *(uint **)(iVar2 + 0x1c)) {
*(undefined4 *)(iVar2 + 0x14) = 1;
uVar8 = 0;
*(undefined4 *)(iVar2 + 0x10) = 0;
*(uint **)(iVar2 + 0x18) = puVar4 + 1;
*(undefined1 *)(iVar2 + 4) = 1;
}
else {
if (*(uint **)(iVar2 + 0x1c) < puVar4) {
*(undefined1 *)(iVar2 + 4) = 1;
*(undefined4 *)(iVar2 + 0x10) = 0;
}
else {
*(uint **)(iVar2 + 0x18) = puVar4 + 1;
uVar6 = *puVar4;
*(uint *)(iVar2 + 0x10) = uVar6;
if (*(char *)(iVar2 + 4) == '\0') {
iVar7 = iVar7 - iVar3;
uVar8 = ((&CBitBuffer::s_nMaskTable)[iVar7] & uVar6) << ((byte)iVar3 & 0x1f) | uVar8;
*(int *)(iVar2 + 0x14) = 0x20 - iVar7;
*(uint *)(iVar2 + 0x10) = uVar6 >> ((byte)iVar7 & 0x1f);
goto LAB_0014931f;
}
}
uVar8 = 0;
}
}
else {
uVar8 = (&CBitBuffer::s_nMaskTable)[iVar7];
*(int *)(iVar2 + 0x14) = iVar3 - iVar7;
uVar8 = uVar8 & *(uint *)(iVar2 + 0x10);
if (iVar3 - iVar7 == 0) {
puVar5 = *(undefined4 **)(iVar2 + 0x18);
*(undefined4 *)(iVar2 + 0x14) = 0x20;
if (puVar5 == *(undefined4 **)(iVar2 + 0x1c)) {
*(undefined4 *)(iVar2 + 0x14) = 1;
*(undefined4 *)(iVar2 + 0x10) = 0;
*(undefined4 **)(iVar2 + 0x18) = puVar5 + 1;
}
else if (*(undefined4 **)(iVar2 + 0x1c) < puVar5) {
*(undefined1 *)(iVar2 + 4) = 1;
*(undefined4 *)(iVar2 + 0x10) = 0;
}
else {
*(undefined4 **)(iVar2 + 0x18) = puVar5 + 1;
*(undefined4 *)(iVar2 + 0x10) = *puVar5;
}
}
else {
*(uint *)(iVar2 + 0x10) = *(uint *)(iVar2 + 0x10) >> ((byte)iVar7 & 0x1f);
}
}
LAB_0014931f:
if (local_250 != (code *)0x0) {
(*local_250)(*(undefined4 *)(param_1 + 0x1c),*(undefined4 *)(param_1 + 0x18),uVar8);
}
if ((-1 < (int)uVar8) &&
(((*(int *)param_1 == 0 || ((int)uVar8 <= *(int *)(*(int *)param_1 + 0x34))) &&
(local_238 = 0, uVar8 != 0)))) {
do {
(**(code **)(g_PropTypeFns + *(int *)(iVar1 + 8) * 0x24 + 4))(local_24c);
local_22c = local_22c + local_254;
local_238 = local_238 + 1;
} while (local_238 < (int)uVar8);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.