L L4D2node

Array_CompareDeltas

0x00148d70 · 826 bytes · __cdecl

_Z19Array_CompareDeltasPK8SendPropP7bf_readS3_

Decompiled

undefined (3 params)

/* Array_CompareDeltas(SendProp const*, bf_read*, bf_read*) */

uint Array_CompareDeltas(SendProp *param_1,bf_read *param_2,bf_read *param_3)

{
  int iVar1;
  undefined4 *puVar2;
  uint *puVar3;
  int iVar4;
  uint uVar5;
  uint uVar6;
  int iVar7;
  int iVar8;
  uint uVar9;
  uint local_2c;
  uint local_28;
  uint local_24;
  byte local_20;
  
  iVar1 = *(int *)(param_1 + 0x18);
  iVar4 = SendProp::GetNumArrayLengthBits(param_1);
  iVar8 = *(int *)(param_2 + 0x14);
  uVar5 = *(uint *)(param_2 + 0x10);
  if (iVar8 < iVar4) {
    puVar3 = *(uint **)(param_2 + 0x18);
    if (puVar3 == *(uint **)(param_2 + 0x1c)) {
      *(undefined4 *)(param_2 + 0x14) = 1;
      *(undefined4 *)(param_2 + 0x10) = 0;
      *(uint **)(param_2 + 0x18) = puVar3 + 1;
      param_2[4] = (bf_read)0x1;
    }
    else if (*(uint **)(param_2 + 0x1c) < puVar3) {
      param_2[4] = (bf_read)0x1;
      *(undefined4 *)(param_2 + 0x10) = 0;
    }
    else {
      *(uint **)(param_2 + 0x18) = puVar3 + 1;
      uVar9 = *puVar3;
      *(uint *)(param_2 + 0x10) = uVar9;
      if (param_2[4] == (bf_read)0x0) {
        iVar7 = iVar4 - iVar8;
        uVar6 = (&CBitBuffer::s_nMaskTable)[iVar7];
        local_20 = (byte)iVar8;
        *(int *)(param_2 + 0x14) = 0x20 - iVar7;
        *(uint *)(param_2 + 0x10) = uVar9 >> ((byte)iVar7 & 0x1f);
        local_2c = (uVar6 & uVar9) << (local_20 & 0x1f) | uVar5;
        goto LAB_00148e57;
      }
    }
    local_2c = 0;
LAB_00148e57:
    iVar8 = *(int *)(param_3 + 0x14);
  }
  else {
    local_2c = (&CBitBuffer::s_nMaskTable)[iVar4] & uVar5;
    *(int *)(param_2 + 0x14) = iVar8 - iVar4;
    if (iVar8 - iVar4 != 0) {
      *(uint *)(param_2 + 0x10) = uVar5 >> ((byte)iVar4 & 0x1f);
      goto LAB_00148e57;
    }
    puVar2 = *(undefined4 **)(param_2 + 0x18);
    *(undefined4 *)(param_2 + 0x14) = 0x20;
    if (puVar2 == *(undefined4 **)(param_2 + 0x1c)) {
      *(undefined4 *)(param_2 + 0x14) = 1;
      *(undefined4 *)(param_2 + 0x10) = 0;
      *(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
      goto LAB_00148e57;
    }
    if (puVar2 <= *(undefined4 **)(param_2 + 0x1c)) {
      *(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
      *(undefined4 *)(param_2 + 0x10) = *puVar2;
      goto LAB_00148e57;
    }
    param_2[4] = (bf_read)0x1;
    *(undefined4 *)(param_2 + 0x10) = 0;
    iVar8 = *(int *)(param_3 + 0x14);
  }
  if (iVar8 < iVar4) {
    local_24 = *(uint *)(param_3 + 0x10);
    puVar3 = *(uint **)(param_3 + 0x18);
    if (puVar3 == *(uint **)(param_3 + 0x1c)) {
      *(undefined4 *)(param_3 + 0x14) = 1;
      *(undefined4 *)(param_3 + 0x10) = 0;
      param_3[4] = (bf_read)0x1;
      *(uint **)(param_3 + 0x18) = puVar3 + 1;
    }
    else if (*(uint **)(param_3 + 0x1c) < puVar3) {
      param_3[4] = (bf_read)0x1;
      *(undefined4 *)(param_3 + 0x10) = 0;
    }
    else {
      *(uint **)(param_3 + 0x18) = puVar3 + 1;
      uVar5 = *puVar3;
      *(uint *)(param_3 + 0x10) = uVar5;
      if (param_3[4] == (bf_read)0x0) {
        iVar4 = iVar4 - iVar8;
        uVar9 = (&CBitBuffer::s_nMaskTable)[iVar4];
        *(int *)(param_3 + 0x14) = 0x20 - iVar4;
        *(uint *)(param_3 + 0x10) = uVar5 >> ((byte)iVar4 & 0x1f);
        local_24 = (uVar9 & uVar5) << ((byte)iVar8 & 0x1f) | local_24;
        goto LAB_00148e87;
      }
    }
    local_24 = 0;
  }
  else {
    local_24 = (&CBitBuffer::s_nMaskTable)[iVar4] & *(uint *)(param_3 + 0x10);
    *(int *)(param_3 + 0x14) = iVar8 - iVar4;
    if (iVar8 - iVar4 == 0) {
      *(undefined4 *)(param_3 + 0x14) = 0x20;
      puVar2 = *(undefined4 **)(param_3 + 0x18);
      if (puVar2 == *(undefined4 **)(param_3 + 0x1c)) {
        *(undefined4 *)(param_3 + 0x14) = 1;
        *(undefined4 *)(param_3 + 0x10) = 0;
        *(undefined4 **)(param_3 + 0x18) = puVar2 + 1;
      }
      else if (*(undefined4 **)(param_3 + 0x1c) < puVar2) {
        param_3[4] = (bf_read)0x1;
        *(undefined4 *)(param_3 + 0x10) = 0;
      }
      else {
        *(undefined4 **)(param_3 + 0x18) = puVar2 + 1;
        *(undefined4 *)(param_3 + 0x10) = *puVar2;
      }
    }
    else {
      *(uint *)(param_3 + 0x10) = *(uint *)(param_3 + 0x10) >> ((byte)iVar4 & 0x1f);
    }
  }
LAB_00148e87:
  uVar5 = local_2c;
  if ((int)local_24 <= (int)local_2c) {
    uVar5 = local_24;
  }
  local_28 = (uint)(local_2c != local_24);
  if (0 < (int)uVar5) {
    uVar9 = 0;
    do {
      uVar9 = uVar9 + 1;
      uVar6 = (**(code **)(g_PropTypeFns + *(int *)(iVar1 + 8) * 0x24 + 8))(iVar1,param_2,param_3);
      local_28 = local_28 | uVar6;
    } while (uVar9 != uVar5);
  }
  if (local_2c != local_24) {
    if ((int)local_2c <= (int)local_24) {
      local_2c = local_24;
      param_2 = param_3;
    }
    if (0 < (int)(local_2c - uVar5)) {
      iVar8 = 0;
      do {
        iVar8 = iVar8 + 1;
        (**(code **)(g_PropTypeFns + *(int *)(iVar1 + 8) * 0x24 + 0x20))(iVar1,param_2);
      } while (iVar8 != local_2c - uVar5);
    }
  }
  return local_28;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)