Array_IsEncodedZero
0x00148ab0 · 345 bytes · __cdecl
_Z19Array_IsEncodedZeroPK8SendPropP7bf_read
Decompiled
undefined (2 params)
/* Array_IsEncodedZero(SendProp const*, bf_read*) */
uint Array_IsEncodedZero(SendProp *param_1,bf_read *param_2)
{
int iVar1;
int iVar2;
uint uVar3;
int iVar4;
uint *puVar5;
uint uVar6;
uint *puVar7;
uint *local_20;
iVar1 = *(int *)(param_1 + 0x18);
iVar4 = SendProp::GetNumArrayLengthBits(param_1);
iVar2 = *(int *)(param_2 + 0x14);
if (iVar2 < iVar4) {
puVar5 = *(uint **)(param_2 + 0x10);
puVar7 = *(uint **)(param_2 + 0x18);
if (puVar7 == *(uint **)(param_2 + 0x1c)) {
*(undefined4 *)(param_2 + 0x14) = 1;
*(undefined4 *)(param_2 + 0x10) = 0;
*(uint **)(param_2 + 0x18) = puVar7 + 1;
param_2[4] = (bf_read)0x1;
}
else {
if (puVar7 <= *(uint **)(param_2 + 0x1c)) {
*(uint **)(param_2 + 0x18) = puVar7 + 1;
uVar6 = *puVar7;
*(uint *)(param_2 + 0x10) = uVar6;
if (param_2[4] != (bf_read)0x0) {
return (uint)(byte)param_2[4];
}
iVar4 = iVar4 - iVar2;
uVar3 = (&CBitBuffer::s_nMaskTable)[iVar4];
*(int *)(param_2 + 0x14) = 0x20 - iVar4;
*(uint *)(param_2 + 0x10) = uVar6 >> ((byte)iVar4 & 0x1f);
local_20 = (uint *)((uVar3 & uVar6) << ((byte)iVar2 & 0x1f) | (uint)puVar5);
goto LAB_00148af0;
}
param_2[4] = (bf_read)0x1;
*(undefined4 *)(param_2 + 0x10) = 0;
}
uVar6 = 1;
}
else {
uVar6 = (&CBitBuffer::s_nMaskTable)[iVar4];
*(int *)(param_2 + 0x14) = iVar2 - iVar4;
local_20 = (uint *)(uVar6 & *(uint *)(param_2 + 0x10));
if (iVar2 - iVar4 == 0) {
puVar5 = *(uint **)(param_2 + 0x18);
*(undefined4 *)(param_2 + 0x14) = 0x20;
if (puVar5 == *(uint **)(param_2 + 0x1c)) {
puVar5 = puVar5 + 1;
*(undefined4 *)(param_2 + 0x14) = 1;
*(undefined4 *)(param_2 + 0x10) = 0;
*(uint **)(param_2 + 0x18) = puVar5;
}
else if (*(uint **)(param_2 + 0x1c) < puVar5) {
param_2[4] = (bf_read)0x1;
*(undefined4 *)(param_2 + 0x10) = 0;
}
else {
*(uint **)(param_2 + 0x18) = puVar5 + 1;
puVar5 = (uint *)*puVar5;
*(uint **)(param_2 + 0x10) = puVar5;
}
}
else {
*(uint *)(param_2 + 0x10) = *(uint *)(param_2 + 0x10) >> ((byte)iVar4 & 0x1f);
puVar5 = local_20;
}
LAB_00148af0:
if (0 < (int)local_20) {
puVar7 = (uint *)0x0;
do {
puVar7 = (uint *)((int)puVar7 + 1);
(**(code **)(g_PropTypeFns + *(int *)(iVar1 + 8) * 0x24 + 0x1c))(iVar1,param_2);
} while (local_20 != puVar7);
return 0;
}
uVar6 = CONCAT31((int3)((uint)puVar5 >> 8),local_20 == (uint *)0x0);
}
return uVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.