String_Decode
0x00148900 · 407 bytes · __cdecl
_Z13String_DecodeP10DecodeInfo
Decompiled
undefined (1 param)
/* String_Decode(DecodeInfo*) */
void String_Decode(DecodeInfo *param_1)
{
int iVar1;
uint *puVar2;
undefined4 *puVar3;
uint uVar4;
int iVar5;
uint uVar6;
DecodeInfo *pDVar7;
uint uVar8;
iVar5 = *(int *)(param_1 + 0x28);
iVar1 = *(int *)(iVar5 + 0x14);
if (iVar1 < 9) {
puVar2 = *(uint **)(iVar5 + 0x18);
uVar6 = *(uint *)(iVar5 + 0x10);
if (puVar2 == *(uint **)(iVar5 + 0x1c)) {
*(undefined4 *)(iVar5 + 0x14) = 1;
*(undefined4 *)(iVar5 + 0x10) = 0;
*(uint **)(iVar5 + 0x18) = puVar2 + 1;
*(undefined1 *)(iVar5 + 4) = 1;
}
else if (*(uint **)(iVar5 + 0x1c) < puVar2) {
*(undefined1 *)(iVar5 + 4) = 1;
*(undefined4 *)(iVar5 + 0x10) = 0;
}
else {
*(uint **)(iVar5 + 0x18) = puVar2 + 1;
uVar8 = *puVar2;
*(uint *)(iVar5 + 0x10) = uVar8;
if (*(char *)(iVar5 + 4) == '\0') {
uVar4 = (&CBitBuffer::s_nMaskTable)[9 - iVar1];
*(int *)(iVar5 + 0x14) = iVar1 + 0x17;
uVar6 = (uVar4 & uVar8) << ((byte)iVar1 & 0x1f) | uVar6;
*(uint *)(iVar5 + 0x10) = uVar8 >> ((byte)(9 - iVar1) & 0x1f);
goto LAB_00148936;
}
}
uVar8 = 0;
iVar5 = 0;
goto LAB_0014897a;
}
*(int *)(iVar5 + 0x14) = iVar1 + -9;
uVar6 = *(uint *)(iVar5 + 0x10) & 0x1ff;
if (iVar1 + -9 == 0) {
puVar3 = *(undefined4 **)(iVar5 + 0x18);
*(undefined4 *)(iVar5 + 0x14) = 0x20;
if (puVar3 == *(undefined4 **)(iVar5 + 0x1c)) {
*(undefined4 *)(iVar5 + 0x14) = 1;
*(undefined4 *)(iVar5 + 0x10) = 0;
*(undefined4 **)(iVar5 + 0x18) = puVar3 + 1;
goto LAB_00148936;
}
if (puVar3 <= *(undefined4 **)(iVar5 + 0x1c)) {
*(undefined4 **)(iVar5 + 0x18) = puVar3 + 1;
*(undefined4 *)(iVar5 + 0x10) = *puVar3;
goto LAB_00148936;
}
*(undefined1 *)(iVar5 + 4) = 1;
*(undefined4 *)(iVar5 + 0x10) = 0;
if (0x1ff < uVar6) goto LAB_001489f8;
}
else {
*(uint *)(iVar5 + 0x10) = *(uint *)(iVar5 + 0x10) >> 9;
LAB_00148936:
if (0x1ff < (int)uVar6) {
LAB_001489f8:
uVar8 = 0x1ff;
Warning("String_Decode( %s ) invalid length (%d)\n",**(undefined4 **)param_1,uVar6);
iVar5 = 0xff8;
goto LAB_0014897a;
}
}
iVar5 = uVar6 * 8;
uVar8 = uVar6;
LAB_0014897a:
pDVar7 = param_1 + 0x2c;
CBitRead::ReadBits(*(CBitRead **)(param_1 + 0x28),pDVar7,iVar5);
pDVar7[uVar8] = (DecodeInfo)0x0;
*(DecodeInfo **)(param_1 + 4) = pDVar7;
if (*(int *)param_1 != 0) {
(**(code **)(*(int *)param_1 + 0x20))
(param_1,*(undefined4 *)(param_1 + 0x1c),*(undefined4 *)(param_1 + 0x20));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.