Float_SkipProp
0x00148390 · 786 bytes · __cdecl
_Z14Float_SkipPropPK8SendPropP7bf_read
Decompiled
undefined (2 params)
/* Float_SkipProp(SendProp const*, bf_read*) */
void Float_SkipProp(SendProp *param_1,bf_read *param_2)
{
int iVar1;
undefined4 *puVar2;
uint *puVar3;
uint uVar4;
int iVar5;
uint uVar6;
int iVar7;
uint uVar8;
uVar8 = *(uint *)(param_1 + 0x3c);
if ((uVar8 & 2) == 0) {
if ((uVar8 & 0x1000) != 0) {
CBitRead::ReadBitCoordMP((CBitRead *)param_2,0);
return;
}
if ((uVar8 & 0x2000) == 0) {
if ((uVar8 & 0x4000) == 0) {
if ((uVar8 & 4) == 0) {
if ((uVar8 & 0x20) == 0) {
if ((uVar8 & 0x8000) != 0) {
CBitRead::ReadBitCellCoord((CBitRead *)param_2,*(undefined4 *)(param_1 + 0xc),0);
return;
}
if ((uVar8 & 0x10000) != 0) {
CBitRead::ReadBitCellCoord((CBitRead *)param_2,*(undefined4 *)(param_1 + 0xc),1);
return;
}
if ((uVar8 & 0x20000) != 0) {
CBitRead::ReadBitCellCoord((CBitRead *)param_2,*(undefined4 *)(param_1 + 0xc),2);
return;
}
iVar7 = 0;
if (*(int *)(param_2 + 0x20) != 0) {
iVar5 = (((uint)(*(int *)(param_2 + 0x18) - *(int *)(param_2 + 0x20)) >> 2) * 0x20 -
*(int *)(param_2 + 0x14)) + (*(uint *)(param_2 + 0xc) & 3) * 8;
iVar7 = *(int *)(param_2 + 8);
if (iVar5 <= *(int *)(param_2 + 8)) {
iVar7 = iVar5;
}
}
iVar7 = iVar7 + *(int *)(param_1 + 0xc);
}
else if (*(int *)(param_2 + 0x20) == 0) {
iVar7 = 0xc;
}
else {
iVar5 = (((uint)(*(int *)(param_2 + 0x18) - *(int *)(param_2 + 0x20)) >> 2) * 0x20 -
*(int *)(param_2 + 0x14)) + (*(uint *)(param_2 + 0xc) & 3) * 8;
iVar7 = *(int *)(param_2 + 8);
if (iVar5 <= *(int *)(param_2 + 8)) {
iVar7 = iVar5;
}
iVar7 = iVar7 + 0xc;
}
}
else if (*(int *)(param_2 + 0x20) == 0) {
iVar7 = 0x20;
}
else {
iVar5 = (((uint)(*(int *)(param_2 + 0x18) - *(int *)(param_2 + 0x20)) >> 2) * 0x20 -
*(int *)(param_2 + 0x14)) + (*(uint *)(param_2 + 0xc) & 3) * 8;
iVar7 = *(int *)(param_2 + 8);
if (iVar5 <= *(int *)(param_2 + 8)) {
iVar7 = iVar5;
}
iVar7 = iVar7 + 0x20;
}
goto LAB_00148445;
}
CBitRead::ReadBitCoordMP((CBitRead *)param_2,2);
}
else {
CBitRead::ReadBitCoordMP((CBitRead *)param_2,1);
}
}
else {
iVar7 = *(int *)(param_2 + 0x14);
if (iVar7 < 2) {
puVar3 = *(uint **)(param_2 + 0x18);
uVar8 = *(uint *)(param_2 + 0x10);
if (puVar3 == *(uint **)(param_2 + 0x1c)) {
*(undefined4 *)(param_2 + 0x14) = 1;
*(undefined4 *)(param_2 + 0x10) = 0;
*(uint **)(param_2 + 0x18) = puVar3 + 1;
param_2[4] = (bf_read)0x1;
return;
}
if (*(uint **)(param_2 + 0x1c) < puVar3) {
param_2[4] = (bf_read)0x1;
*(undefined4 *)(param_2 + 0x10) = 0;
return;
}
*(uint **)(param_2 + 0x18) = puVar3 + 1;
uVar6 = *puVar3;
*(uint *)(param_2 + 0x10) = uVar6;
if (param_2[4] != (bf_read)0x0) {
return;
}
uVar4 = (&CBitBuffer::s_nMaskTable)[2 - iVar7];
*(int *)(param_2 + 0x14) = iVar7 + 0x1e;
uVar8 = (uVar4 & uVar6) << ((byte)iVar7 & 0x1f) | uVar8;
*(uint *)(param_2 + 0x10) = uVar6 >> ((byte)(2 - iVar7) & 0x1f);
}
else {
*(int *)(param_2 + 0x14) = iVar7 + -2;
uVar8 = *(uint *)(param_2 + 0x10) & 3;
if (iVar7 + -2 == 0) {
puVar2 = *(undefined4 **)(param_2 + 0x18);
*(undefined4 *)(param_2 + 0x14) = 0x20;
if (puVar2 == *(undefined4 **)(param_2 + 0x1c)) {
*(undefined4 *)(param_2 + 0x14) = 1;
*(undefined4 *)(param_2 + 0x10) = 0;
*(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
}
else if (*(undefined4 **)(param_2 + 0x1c) < puVar2) {
param_2[4] = (bf_read)0x1;
*(undefined4 *)(param_2 + 0x10) = 0;
}
else {
*(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
*(undefined4 *)(param_2 + 0x10) = *puVar2;
}
}
else {
*(uint *)(param_2 + 0x10) = *(uint *)(param_2 + 0x10) >> 2;
}
}
if (uVar8 != 0) {
uVar6 = -(uint)((uVar8 & 1) == 0) & 0xfffffff2;
iVar7 = uVar6 + 0xf;
if ((uVar8 & 2) != 0) {
iVar7 = uVar6 + 0x14;
}
if (*(int *)(param_2 + 0x20) == 0) {
iVar5 = 0;
}
else {
iVar1 = (((uint)(*(int *)(param_2 + 0x18) - *(int *)(param_2 + 0x20)) >> 2) * 0x20 -
*(int *)(param_2 + 0x14)) + (*(uint *)(param_2 + 0xc) & 3) * 8;
iVar5 = *(int *)(param_2 + 8);
if (iVar1 <= *(int *)(param_2 + 8)) {
iVar5 = iVar1;
}
}
iVar7 = iVar7 + iVar5;
LAB_00148445:
CBitRead::Seek((CBitRead *)param_2,iVar7);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.