L L4D2node

Vector_CompareDeltas

0x00148230 · 322 bytes · __cdecl

_Z20Vector_CompareDeltasPK8SendPropP7bf_readS3_

Decompiled

undefined (3 params)

/* Vector_CompareDeltas(SendProp const*, bf_read*, bf_read*) */

uint Vector_CompareDeltas(SendProp *param_1,bf_read *param_2,bf_read *param_3)

{
  int iVar1;
  undefined4 *puVar2;
  uint uVar3;
  uint uVar4;
  uint uVar5;
  uint uVar6;
  
  uVar3 = Float_CompareDeltas(param_1,param_2,param_3);
  uVar4 = Float_CompareDeltas(param_1,param_2,param_3);
  if (((byte)param_1[0x3c] & 0x20) == 0) {
    uVar5 = Float_CompareDeltas(param_1,param_2,param_3);
    goto LAB_001482fc;
  }
  iVar1 = *(int *)(param_2 + 0x14);
  uVar5 = *(uint *)(param_2 + 0x10);
  *(int *)(param_2 + 0x14) = iVar1 + -1;
  if (iVar1 + -1 == 0) {
    puVar2 = *(undefined4 **)(param_2 + 0x18);
    *(undefined4 *)(param_2 + 0x14) = 0x20;
    if (puVar2 == *(undefined4 **)(param_2 + 0x1c)) {
      *(undefined4 *)(param_2 + 0x14) = 1;
      *(undefined4 *)(param_2 + 0x10) = 0;
      *(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
      goto LAB_00148288;
    }
    if (puVar2 <= *(undefined4 **)(param_2 + 0x1c)) {
      *(undefined4 **)(param_2 + 0x18) = puVar2 + 1;
      *(undefined4 *)(param_2 + 0x10) = *puVar2;
      goto LAB_00148288;
    }
    param_2[4] = (bf_read)0x1;
    *(undefined4 *)(param_2 + 0x10) = 0;
    iVar1 = *(int *)(param_3 + 0x14);
    uVar6 = *(uint *)(param_3 + 0x10);
    *(int *)(param_3 + 0x14) = iVar1 + -1;
    if (iVar1 + -1 != 0) goto LAB_001482f0;
LAB_00148298:
    puVar2 = *(undefined4 **)(param_3 + 0x18);
    *(undefined4 *)(param_3 + 0x14) = 0x20;
    if (puVar2 == *(undefined4 **)(param_3 + 0x1c)) {
      *(undefined4 *)(param_3 + 0x14) = 1;
      *(undefined4 *)(param_3 + 0x10) = 0;
      *(undefined4 **)(param_3 + 0x18) = puVar2 + 1;
    }
    else if (*(undefined4 **)(param_3 + 0x1c) < puVar2) {
      param_3[4] = (bf_read)0x1;
      *(undefined4 *)(param_3 + 0x10) = 0;
    }
    else {
      *(undefined4 **)(param_3 + 0x18) = puVar2 + 1;
      *(undefined4 *)(param_3 + 0x10) = *puVar2;
    }
  }
  else {
    *(uint *)(param_2 + 0x10) = uVar5 >> 1;
LAB_00148288:
    iVar1 = *(int *)(param_3 + 0x14);
    uVar6 = *(uint *)(param_3 + 0x10);
    *(int *)(param_3 + 0x14) = iVar1 + -1;
    if (iVar1 + -1 == 0) goto LAB_00148298;
LAB_001482f0:
    *(uint *)(param_3 + 0x10) = uVar6 >> 1;
  }
  uVar5 = (uVar5 ^ uVar6) & 1;
LAB_001482fc:
  return uVar3 | uVar4 | uVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)