L L4D2node

VectorXY_CompareDeltas

0x001481e0 · 65 bytes · __cdecl

_Z22VectorXY_CompareDeltasPK8SendPropP7bf_readS3_

Decompiled

undefined (3 params)

/* VectorXY_CompareDeltas(SendProp const*, bf_read*, bf_read*) */

uint VectorXY_CompareDeltas(SendProp *param_1,bf_read *param_2,bf_read *param_3)

{
  uint uVar1;
  uint uVar2;
  
  uVar1 = Float_CompareDeltas(param_1,param_2,param_3);
  uVar2 = Float_CompareDeltas(param_1,param_2,param_3);
  return uVar2 | uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)