L L4D2node

Float_IsEncodedZero

0x001478e0 · 29 bytes · __cdecl

_Z19Float_IsEncodedZeroPK8SendPropP7bf_read

Decompiled

undefined (2 params)

/* Float_IsEncodedZero(SendProp const*, bf_read*) */

bool Float_IsEncodedZero(SendProp *param_1,bf_read *param_2)

{
  float in_XMM0_Da;
  
  DecodeFloat(param_1,param_2);
  return in_XMM0_Da == 0.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)